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The wildcard pattern (often written as _) is also simple: like a variable name, it matches any value, but does not bind the value to any name. Algorithms for matching wildcards in simple string-matching situations have been developed in a number of recursive and non-recursive varieties. [11]
With the availability of large amounts of DNA data, matching of nucleotide sequences has become an important application. [1] Approximate matching is also used in spam filtering. [5] Record linkage is a common application where records from two disparate databases are matched. String matching cannot be used for most binary data, such as images ...
A string-searching algorithm, sometimes called string-matching algorithm, is an algorithm that searches a body of text for portions that match by pattern. A basic example of string searching is when the pattern and the searched text are arrays of elements of an alphabet ( finite set ) Σ.
In computer science, the two-way string-matching algorithm is a string-searching algorithm, discovered by Maxime Crochemore and Dominique Perrin in 1991. [1] It takes a pattern of size m, called a “needle”, preprocesses it in linear time O(m), producing information that can then be used to search for the needle in any “haystack” string, taking only linear time O(n) with n being the ...
The longest common substrings of a set of strings can be found by building a generalized suffix tree for the strings, and then finding the deepest internal nodes which have leaf nodes from all the strings in the subtree below it. The figure on the right is the suffix tree for the strings "ABAB", "BABA" and "ABBA", padded with unique string ...
Naively computing the hash value for the substring s[i+1..i+m] requires O(m) time because each character is examined. Since the hash computation is done on each loop, the algorithm with a naive hash computation requires O(mn) time, the same complexity as a straightforward string matching algorithm. For speed, the hash must be computed in ...
Searching for a value in a trie is guided by the characters in the search string key, as each node in the trie contains a corresponding link to each possible character in the given string. Thus, following the string within the trie yields the associated value for the given string key.
In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where the next match could begin, thus bypassing re-examination of previously matched characters.