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Kudos. Wrathful Smite (like other Smite spells) has a duration of Concentration, but only affects your next successful attack. If you miss, you can continue to concentrate on the spell, and if you hold concentration until your next successful attack, then that attack will apply the effect. On successful saves vs immunity: This is up to your DM.
Wrathful smite might fear the target. This means they will have disadvantage when attacking you, and will not be able to approach you. Hex will reduce checks of a type of your choice, making it easier for your team to grapple, push or shove the target. Here this is a less impressive choice, but I would still go for hex.
TL;DR option 1 is correct. Correct, Wrathful Smite is amazing for a Conquest Paladin. Requires the target to spend a whole action to try and end it. Requires a check after the initial save, which means no saving throw proficiency bonus, so much lower chance of success. Frightened condition causes the check to be made with disadvantage, meaning ...
If a spell doesn't say upcasting increases the damage, then upcasting does not increase the damage. If it isn't listed then RAW, no it can't. This is primarily because warlocks always cast at the highest level. The smite spells are a pretty bad use of a warlock slot, both because they don't scale and because they use concentration and therefore ...
Wrathful Smite - 1d6 psychic (1d6 per level)+frightened. Level 2. Branding Smite - 2d6 radiant (1d6 per level) shine light. Level 3. Blinding Smite - 3d8 radiant (1d8 per level) blind. Level 4. Staggering Smite - 4d6 psychic (no scale) disadvantage on attacks and ability checks, no reactions. Level 5.
Searing/Thunderous/Wrathful Smite and Divine Smite. Background: Going to play a paladin for the first time in a LMOP campaign and was looking at the spells I'll pick up when I advance to Level 2. Among potential 1st-level spells are Searing/Thunderous/Wrathful Smite, which deal 2d6 extra damage of their given type, are cast as a bonus action ...
ADMIN MOD. Are the Smite Spells worthy for a Hexblade Warlock? Hexblade Warlocks have Wrathful Smite, Branding Smite, Staggering Smite and Banishing Smite in their expanded spell list. Besides the limited number of Warlock spellslots (2 until level 11), the Smite Spells requires concentration, competing with spells like Hex, Darkness, Shadow of ...
WaserWifle. • 2 yr. ago. Branding Smite is really good against enemies that try and hide, use invisibility, or magical darkness. Furthermore, Branding Smite is available to hexblade warlocks while thunderous smite isn't. So more people get use out of it. 8. PageTheKenku. • 2 yr. ago. Thunderous Smite only works with Melee Weapon Attacks ...
Divine Smite deals 2d8 for a level 1 slot, +1d8 if the enemy is a fiend or undead. Does this stack with a level 1 spell Smite, such as Wrathful Smite? Would the total damage against a zombie be 3d8+1d6, 1d6+1d8, or 1d6 for a first level spell slot? Unclear question. Are you using ONLY wrathful smite against a zombie? 1d8.
There is no official feature outside of those three options. Your best unofficial answer is to ask your DM if they'd be willing to let you. A variation on one of the "Initiate/Adept" feats might work, e.g. instead of letting you use a spell once a day without spending a slot, the feat actually adds a single specific spell to your spell list ...