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  2. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  3. Memory management - Wikipedia

    en.wikipedia.org/wiki/Memory_management

    Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of resource management applied to computer memory.The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed.

  4. Memory management (operating systems) - Wikipedia

    en.wikipedia.org/wiki/Memory_management...

    In operating systems, memory management is the function responsible for managing the computer's primary memory. [1]: 105–208 The memory management function keeps track of the status of each memory location, either allocated or free. It determines how memory is allocated among competing processes, deciding which gets memory, when they receive ...

  5. Computer memory - Wikipedia

    en.wikipedia.org/wiki/Computer_memory

    If needed, contents of the computer memory can be transferred to storage; a common way of doing this is through a memory management technique called virtual memory. Modern computer memory is implemented as semiconductor memory, [5] [6] where data is stored within memory cells built from MOS transistors and other components on an integrated ...

  6. Dynamic video memory technology - Wikipedia

    en.wikipedia.org/wiki/Dynamic_video_memory...

    The amount of video memory is dependent upon the amount of pre-allocated video memory plus DVMT allocation. DVMT, as its name implies, dynamically allocates system memory for use as video memory to ensure more available resources for 2D/3D graphics performance, e.g. for graphically demanding games.

  7. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    Current memory architectures are very complex and usually involve various levels of caches for the system memory and sometimes for the video memory too. Therefore, video-memory managers should also handle the cache coherence to ensure the data shared between CPU and GPU is consistent. [20] This means that often video-memory management internals ...

  8. Resource management (computing) - Wikipedia

    en.wikipedia.org/wiki/Resource_management...

    RAII is the standard resource management approach in C++, but is little-used outside C++, despite its appeal, because it works poorly with modern automatic memory management, specifically tracing garbage collection: RAII ties resource management to memory management, but these have significant differences. Firstly, because resources are ...

  9. Memory paging - Wikipedia

    en.wikipedia.org/wiki/Memory_paging

    In computer operating systems, memory paging (or swapping on some Unix-like systems) is a memory management scheme by which a computer stores and retrieves data from secondary storage [a] for use in main memory. [1] In this scheme, the operating system retrieves data from secondary storage in same-size blocks called pages.

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