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SUBSIM is an online publication founded by Neal Stevens in Jan. 1997 that focuses on naval and submarine computer game reviews, articles, [1] and news. Subsim is short for Submarine simulator . Subsim's forums have been online since 1999, with archives back to 2001.
While in 2002 Ubisoft had ended the official support, they authorized and enabled the game's community at Subsim.com to fix the game themselves by giving them the source code. [2] The fan community raised over $7000 for an unofficial patch development project called Projekt Messerwetzer which ultimately fixed the issues. [2] [3]
The review aggregator website GameRankings gives the game a score of 46% out of 100%, basing its ranking on three other articles found about the game. [2] Subsim also reviewed the game, saying "Shells of Fury (SOF) has to be one of the strangest subsims released in quite a while. It takes on a neglected era (WWI), looks very retro, and appears ...
A submarine simulator is a video game in which the player commands a submarine. The usual form of the game is to go on a series of missions, each of which features a number of encounters where the goal is to sink surface ships and to survive counterattacks by destroyers .
Dangerous Waters is a naval warfare simulation game which features many player-controllable units deployed in the armed forces of 18 different countries. Campaign mode allows a player to control forces as the United States Navy, Russian Federation Navy, or People's Liberation Army Navy of China. Players can perform multiple station roles such ...
Uboat is a submarine simulator video game, released by Deep Water Studio and being published by PlayWay S.A. The game is inspired by the game mechanics of Fallout Shelter, XCOM, and also the movie Das Boot. Like other submarine simulation games, such as the Silent Hunter series, the player is put in command of a German U-boat during World War II.
T. Liam McDonald gave 688(I) Hunter/Killer an 8.8 out of 10 in GameSpot, lauding the depth, complexity, and realism of the simulation, and the way the different systems and stations are integrated such that the player can naturally switch between them. [7] Next Generation rated the game four stars out of five. [8] The game sold more than ...
While in 2002 Ubisoft had ended the official support, they authorized and enabled the game's community at Subsim.com to fix the game themselves by giving them the source code. [7] The fan community raised over $7000 for an unofficial patch development project called Projekt Messerwetzer which ultimately fixed the issues.