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  2. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    Any series of 4 distinct points can be converted to a cubic Bézier curve that goes through all 4 points in order. Given the starting and ending point of some cubic Bézier curve, and the points along the curve corresponding to t = 1/3 and t = 2/3, the control points for the original Bézier curve can be recovered. [9]

  3. Point-normal triangle - Wikipedia

    en.wikipedia.org/wiki/Point-normal_triangle

    With information of the given vertex positions ,, of a flat triangle and the according normal vectors ,, at the vertices a cubic Bézier triangle is constructed. In contrast to the notation of the Bézier triangle page the nomenclature follows G. Farin (2002), [2] therefore we denote the 10 control points as with the positive indices holding the condition + + =.

  4. SolveSpace - Wikipedia

    en.wikipedia.org/wiki/SolveSpace

    SolveSpace supports parametric 2D drawing of lines, circles, arcs, Cubic bézier curves etc; datum points and lines are also supported for general, reference based modeling. [13] 3D solid modeling Drawing, extrusion, rotation and revolution along a helix are supported in both modes.

  5. Bézier triangle - Wikipedia

    en.wikipedia.org/wiki/Bézier_triangle

    An example Bézier triangle with control points marked. A cubic Bézier triangle is a surface with the equation (,,) = (+ +) = + + + + + + + + +where α 3, β 3, γ 3, α 2 β, αβ 2, β 2 γ, βγ 2, αγ 2, α 2 γ and αβγ are the control points of the triangle and s, t, u (with 0 ≤ s, t, u ≤ 1 and s + t + u = 1) are the barycentric coordinates inside the triangle.

  6. De Casteljau's algorithm - Wikipedia

    en.wikipedia.org/wiki/De_Casteljau's_algorithm

    In the mathematical field of numerical analysis, De Casteljau's algorithm is a recursive method to evaluate polynomials in Bernstein form or Bézier curves, named after its inventor Paul de Casteljau.

  7. Composite Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Composite_Bézier_curve

    Modern vector graphics and computer font systems like PostScript, Asymptote, Metafont, OpenType, and SVG use composite Bézier curves composed of cubic Bézier curves (3rd order curves) for drawing curved shapes. Sinc function approximated using a smooth Bézier spline, i.e., a series of smoothly-joined Bézier curves

  8. Bézier surface - Wikipedia

    en.wikipedia.org/wiki/Bézier_surface

    Bézier surfaces are a species of mathematical spline used in computer graphics, computer-aided design, and finite element modeling. As with Bézier curves, a Bézier surface is defined by a set of control points.

  9. Cubic Hermite spline - Wikipedia

    en.wikipedia.org/wiki/Cubic_Hermite_spline

    Cubic polynomial splines can be specified in other ways, the Bezier cubic being the most common. However, these two methods provide the same set of splines, and data can be easily converted between the Bézier and Hermite forms; so the names are often used as if they were synonymous.