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  2. Allegro (software library) - Wikipedia

    en.wikipedia.org/wiki/Allegro_(software_library)

    Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.

  3. Graphics library - Wikipedia

    en.wikipedia.org/wiki/Graphics_library

    A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. ... Allegro; ANGLE; Cairo (graphics) [1]

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  5. Mugen (game engine) - Wikipedia

    en.wikipedia.org/wiki/Mugen_(game_engine)

    Content is created by the community, and thousands of fighters, both original and from popular fiction, have been created. It is written in C and originally used the Allegro library. The latest versions of the engine use the SDL library. The engine takes its name from the Japanese word 無限 (lit. ' limitless ' or ' infinity ').

  6. Category:Graphics libraries - Wikipedia

    en.wikipedia.org/wiki/Category:Graphics_libraries

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

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  8. Category : Video game development software for Linux

    en.wikipedia.org/wiki/Category:Video_game...

    Linux as gaming platform: software used in the development of video games for the Linux kernel–user space API.. Development utilizes other available APIs, see Category:Linux APIs.

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