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Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.
A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. ... Allegro; ANGLE; Cairo (graphics) [1]
Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...
Content is created by the community, and thousands of fighters, both original and from popular fiction, have been created. It is written in C and originally used the Allegro library. The latest versions of the engine use the SDL library. The engine takes its name from the Japanese word 無限 (lit. ' limitless ' or ' infinity ').
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Linux as gaming platform: software used in the development of video games for the Linux kernel–user space API.. Development utilizes other available APIs, see Category:Linux APIs.
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