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Just like people have fingerprints, animals leave footprints behind that make it easy to identify what type of animal has been around even if the creature is nowhere in sight.
Kim's Game is a game or exercise played by Scouts, [1] the military, and other groups, in which a selection of objects must be memorised. The game develops a person's capacity to observe and remember details. The name is derived from Rudyard Kipling's 1901 novel Kim, in which the protagonist plays the game during his training as a spy. [2]
Matching cards are removed from the game when paired. Concentration is a round game in which all of the cards are laid face down on a surface and two cards are flipped face up over each turn. The object of the game is to turn over pairs of matching cards. Concentration can be played with any number of players or as a solitaire or patience game ...
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Matching games are games that require players to match similar elements. Participants need to find a match for a word, picture, tile or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory.
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Another DIY version called Electronic Memory Game based on ARM Cortex microcontrollers [16] The "Game A" mode of the second game in the Game & Watch handheld series Flagman (Silver, 5th Jun 1980). "Game B" is the same, but does not play in a sequence, while the player has a limited time to press the corresponding number lit up.
A variation called "Menagerie" assigns each player an animal, and requires players to shout the name of animal corresponding to the player who laid a matching card in order to win the pile. [ 3 ] The game is often one of the first card games to be taught to children and is often played with special packs of cards featuring popular children's ...
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