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Vault Boy is the mascot of the Fallout media franchise. Created by staff at Interplay Entertainment, the original owners of the Fallout intellectual property, Vault Boy was introduced in 1997's Fallout as an advertising character representing Vault-Tec, a fictional megacorporation that built a series of specialized fallout shelters throughout the United States prior to the nuclear holocaust ...
Fallout TV Show Art. The upcoming TV show based on Bethesda’s post-apocalyptic role-playing game Fallout will tell the origin story of the creation of mascot Vault Boy.. Vault Boy is the nod-and ...
The show’s three main characters — Goggins’ the Ghoul, Moten’s Maximus, and Ella Purnell’s newly emerged Vault-dweller Lucy — embody those varying approaches to Fallout’s apocalyptic ...
Fallout is an American post-apocalyptic drama television series created by Graham Wagner and Geneva Robertson-Dworet for Amazon Prime Video.Based on the role-playing video game franchise created by Tim Cain and Leonard Boyarsky, [a] the series stars Ella Purnell, Aaron Moten, Kyle MacLachlan, Moisés Arias, Xelia Mendes-Jones, and Walton Goggins.
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...
Fall Out Boy or Fallout Boy may refer to: Fall Out Boy, a band from Illinois, United States; Fallout Boy (The Simpsons), a fictional character from The Simpsons and Bongo Comics; Vault-Tec's mascot, properly called "Vault Boy", from the Fallout media franchise
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The main screen of the Pip-Boy 3000, demonstrating its monochrome monitor and use of the Vault Boy character In the Interplay Fallout titles, the Pip-Boy serves as a stand-in for a menu screen. In the Bethesda titles, it is attached to the player character's arm and is looked at from a first-person perspective. [ 1 ]