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Pokémon are a species of fictional creatures created for the Pokémon media franchise. Developed by Game Freak and published by Nintendo, the Japanese franchise began in 1996 with the video games Pokémon Red and Green for the Game Boy, which were later released in North America as Pokémon Red and Blue in 1998. [3]
This is an accepted version of this page This is the latest accepted revision, reviewed on 11 December 2024. Pokémon species Fictional character Charizard Pokémon character Charizard artwork by Ken Sugimori First game Pokémon Red and Blue (1996) Designed by Atsuko Nishida (normal form and Mega Charizard X) Tomohiro Kitakaze (Mega Charizard X and Mega Charizard Y) Voiced by Shin-ichiro Miki ...
When we talk to the designer we always stress that they shouldn't think of Pokemon necessarily, but should instead just be as creative as they can." After the Pokémon is designed, it is sent to the "Battle Producer", who decides which moves and stats the Pokémon should have.
Pokémon FireRed Version [a] and Pokémon LeafGreen Version [b] are 2004 remakes of the 1996 role-playing video games Pokémon Red and Blue.They were developed by Game Freak and published by The Pokémon Company and Nintendo for the Game Boy Advance.
Was a Masked Child until he escaped alongside his sister figure, Green. He had the starter Pokémon Totodile (stolen, like Green’s Squirtle), now a Feraligatr. He specializes in trading Pokémon (The Exchanger). His team consists of Feraligatr, Weavile, Kingdra, Honchkrow, Rhyperior and the red Gyarados. In HG/SS he is sixteen.
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New gameplay features include a day-and-night system (reflecting the time of the day in the real world) which influences events in the game; full use of the Game Boy Color's color palette; an improved interface and upgraded inventory system; better balance in the collection of Pokémon and their moves, statistics and equipable items (a new ...
The designs of each Pokémon started as pixel art sprites by the development team first, with a single color identity chosen to work within the Super Game Boy hardware limitations. [4] With the early development team consisting of three men, [ 5 ] character design lead Ken Sugimori brought female developers into the project feeling they would ...