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In software, this may be called "shift and add" due to bitshifts and addition being the only two operations needed. In 1960, Anatoly Karatsuba discovered Karatsuba multiplication, unleashing a flood of research into fast multiplication algorithms. This method uses three multiplications rather than four to multiply two two-digit numbers.
In computer science, the double dabble algorithm is used to convert binary numbers into binary-coded decimal (BCD) notation. [ 1 ] [ 2 ] It is also known as the shift-and-add -3 algorithm , and can be implemented using a small number of gates in computer hardware, but at the expense of high latency .
Karatsuba multiplication of az+b and cz+d (boxed), and 1234 and 567 with z=100. Magenta arrows denote multiplication, amber denotes addition, silver denotes subtraction and cyan denotes left shift. (A), (B) and (C) show recursion with z=10 to obtain intermediate values. The Karatsuba algorithm is a fast multiplication algorithm.
Pages in category "Shift-and-add algorithms" The following 24 pages are in this category, out of 24 total. ... Pseudo-multiplication; R. Redundant CORDIC; S.
This is much simpler than in the decimal system, as there is no table of multiplication to remember: just shifts and adds. This method is mathematically correct and has the advantage that a small CPU may perform the multiplication by using the shift and add features of its arithmetic logic unit rather than a specialized circuit.
For an n-bit multiplier, this will take n clock cycles (where each cycle does either a shift or a shift-and-add). To convert this into an algorithm for modular multiplication, with a modulus r, it is necessary to subtract r conditionally at each stage: Double the contents of the accumulator. If the result is greater than or equal to r, subtract r.
The two basic types are the arithmetic left shift and the arithmetic right shift. For binary numbers it is a bitwise operation that shifts all of the bits of its operand; every bit in the operand is simply moved a given number of bit positions, and the vacant bit-positions are filled in.
The BKM algorithm is a shift-and-add algorithm for computing elementary functions, first published in 1994 by Jean-Claude Bajard, Sylvanus Kla, and Jean-Michel Muller. BKM is based on computing complex logarithms (L-mode) and exponentials (E-mode) using a method similar to the algorithm Henry Briggs used to compute logarithms. By using a ...