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  2. Binary multiplier - Wikipedia

    en.wikipedia.org/wiki/Binary_multiplier

    This method is mathematically correct and has the advantage that a small CPU may perform the multiplication by using the shift and add features of its arithmetic logic unit rather than a specialized circuit. The method is slow, however, as it involves many intermediate additions. These additions are time-consuming.

  3. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    In software, this may be called "shift and add" due to bitshifts and addition being the only two operations needed. In 1960, Anatoly Karatsuba discovered Karatsuba multiplication, unleashing a flood of research into fast multiplication algorithms. This method uses three multiplications rather than four to multiply two two-digit numbers.

  4. Booth's multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Booth's_multiplication...

    Booth's multiplication algorithm is a multiplication algorithm that multiplies two signed binary numbers in two's complement notation. The algorithm was invented by Andrew Donald Booth in 1950 while doing research on crystallography at Birkbeck College in Bloomsbury , London . [ 1 ]

  5. Multiply–accumulate operation - Wikipedia

    en.wikipedia.org/wiki/Multiply–accumulate...

    If x 2 − y 2 is evaluated as ((x × x) − y × y) (following Kahan's suggested notation in which redundant parentheses direct the compiler to round the (x × x) term first) using fused multiply–add, then the result may be negative even when x = y due to the first multiplication discarding low significance bits. This could then lead to an ...

  6. Basic Linear Algebra Subprograms - Wikipedia

    en.wikipedia.org/wiki/Basic_Linear_Algebra...

    Basic Linear Algebra Subprograms (BLAS) is a specification that prescribes a set of low-level routines for performing common linear algebra operations such as vector addition, scalar multiplication, dot products, linear combinations, and matrix multiplication.

  7. Exponentiation by squaring - Wikipedia

    en.wikipedia.org/wiki/Exponentiation_by_squaring

    Even using a more effective method will take a long time: square 13789, take the remainder when divided by 2345, multiply the result by 13789, and so on. Applying above exp-by-squaring algorithm, with "*" interpreted as x * y = xy mod 2345 (that is, a multiplication followed by a division with remainder) leads to only 27 multiplications and ...

  8. Category:Shift-and-add algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Shift-and-add...

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  9. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    Karatsuba multiplication of az+b and cz+d (boxed), and 1234 and 567 with z=100. Magenta arrows denote multiplication, amber denotes addition, silver denotes subtraction and cyan denotes left shift. (A), (B) and (C) show recursion with z=10 to obtain intermediate values. The Karatsuba algorithm is a fast multiplication algorithm.