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  2. RPCS3 - Wikipedia

    en.wikipedia.org/wiki/RPCS3

    RPCS3 is a free and open-source emulator and debugger for the Sony PlayStation 3 that runs on Windows, Linux, FreeBSD and macOS operating systems, allowing PlayStation 3 games and software to be played and debugged on a personal computer.

  3. List of freeware first-person shooters - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_first...

    2004 (free release) Windows: Torque Game Engine: Proprietary License Futuristic team based combat, released for free to promote Tribes: Vengeance. Single/Multiplayer. UberStrike: Cmune Ltd. 2008 2015-06-17 OS X, Windows: Unity: Proprietary license Free-to-play "social shooter" on Facebook, MySpace and Apple's Dashboard Widgets. Unreal ...

  4. XrossMediaBar - Wikipedia

    en.wikipedia.org/wiki/XrossMediaBar

    Users who had not already downloaded the update were only able to download the previous version, 2.36. [13] On July 8, 2008, System Software version 2.41 was released for the PlayStation 3 which restored the in-game XMB functionality of version 2.40 and addressed the problems Sony had found in 2.40.

  5. Guide to the Happy Aquarium Toolbar: Install and get 10 Free ...

    www.aol.com/news/2010-04-29-guide-to-the-happy...

    icon should now deliver you to the gamebar (i.e. toolbar) download page on Crowdstar's site. Click on "Download Gamebar" for a Guide to the Happy Aquarium Toolbar: Install and get 10 Free Pearls!

  6. List of first-person shooter engines - Wikipedia

    en.wikipedia.org/wiki/List_of_first-person...

    Game engine First used for Date Other first-person shooters — Maze: 1973 — Spasim: 1974 Arsys Software: Plazma Line: 1984 Wibarm (1986), Star Cruiser (1988), Star Cruiser 2 (1992) Freescape: Driller: 1987 Dark Side (1988), Total Eclipse (1988), Castle Master (1990), Castle Master II: The Crypt (1990), Total Eclipse II: The Sphinx Jinx (1991 ...

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  8. First-person shooter engine - Wikipedia

    en.wikipedia.org/wiki/First-person_shooter_engine

    While all games of this period supported 16-bit color, many were adopting 32-bit color (really 24-bit color with an 8-bit alpha channel) as well. Soon, many benchmark sites began touting 32-bit as a standard. The Unreal Engine, used in a large number of FPS games since its release, was an important milestone at the time. [12]

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