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  2. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Russian inventor Genrich Altshuller developed an elaborate set of methods for problem solving known as TRIZ, which in many aspects reproduces or parallels Pólya's work. How to Solve it by Computer is a computer science book by R. G. Dromey . [ 29 ]

  3. Project Euler - Wikipedia

    en.wikipedia.org/wiki/Project_Euler

    The first Project Euler problem is Multiples of 3 and 5. If we list all the natural numbers below 10 that are multiples of 3 or 5, we get 3, 5, 6 and 9. The sum of these multiples is 23. Find the sum of all the multiples of 3 or 5 below 1000. It is a 5% rated problem, indicating it is one of the easiest on the site.

  4. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.

  5. SICP has been influential in computer science education, and several later books have been inspired by its style. Structure and Interpretation of Classical Mechanics (SICM), another book that uses Scheme as an instructional element, by Gerald Jay Sussman and Jack Wisdom; Software Design for Flexibility, by Chris Hanson and Gerald Jay Sussman

  6. Linear programming - Wikipedia

    en.wikipedia.org/wiki/Linear_programming

    The linear programming problem was first shown to be solvable in polynomial time by Leonid Khachiyan in 1979, [9] but a larger theoretical and practical breakthrough in the field came in 1984 when Narendra Karmarkar introduced a new interior-point method for solving linear-programming problems. [10]

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Rather, it is a description or a template for solving a particular type of problem that can be deployed in many different situations. Design patterns can be viewed as formalized best practices that the programmer may use to solve common problems when designing a software application or system.

  8. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields.

  9. TK Solver - Wikipedia

    en.wikipedia.org/wiki/TK_Solver

    BYTE in 1984 stated that "TK!Solver is superb for solving almost any kind of equation", but that it did not handle matrices, and that a programming language like Fortran or APL was superior for simultaneous solution of linear equations. The magazine concluded that despite limitations, it was a "powerful tool, useful for scientists and engineers.

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