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  2. Grundy number - Wikipedia

    en.wikipedia.org/wiki/Grundy_number

    The path graph with four vertices provides the simplest example of a graph whose chromatic number differs from its Grundy number. This graph can be colored with two colors, but its Grundy number is three: if the two endpoints of the path are colored first, the greedy coloring algorithm will use three colors for the whole graph.

  3. Greedy coloring - Wikipedia

    en.wikipedia.org/wiki/Greedy_coloring

    The right example generalises to 2-colorable graphs with n vertices, where the greedy algorithm expends n/2 colors. In the study of graph coloring problems in mathematics and computer science , a greedy coloring or sequential coloring [ 1 ] is a coloring of the vertices of a graph formed by a greedy algorithm that considers the vertices of the ...

  4. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    The matching pursuit is an example of a greedy algorithm applied on signal approximation. A greedy algorithm finds the optimal solution to Malfatti's problem of finding three disjoint circles within a given triangle that maximize the total area of the circles; it is conjectured that the same greedy algorithm is optimal for any number of circles.

  5. Longest-processing-time-first scheduling - Wikipedia

    en.wikipedia.org/wiki/Longest-processing-time...

    Longest-processing-time-first (LPT) is a greedy algorithm for job scheduling. The input to the algorithm is a set of jobs, each of which has a specific processing-time. There is also a number m specifying the number of machines that can process the jobs. The LPT algorithm works as follows:

  6. Change-making problem - Wikipedia

    en.wikipedia.org/wiki/Change-making_problem

    Another example is attempting to make 40 US cents without nickels (denomination 25, 10, 1) with similar result — the greedy chooses seven coins (25, 10, and 5 × 1), but the optimal is four (4 × 10). A coin system is called "canonical" if the greedy algorithm always solves its change-making problem optimally.

  7. Category:Greedy algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Greedy_algorithms

    Pages in category "Greedy algorithms" The following 9 pages are in this category, out of 9 total. This list may not reflect recent changes. A. A* search algorithm; B.

  8. Assignment problem - Wikipedia

    en.wikipedia.org/wiki/Assignment_problem

    This algorithm may yield a non-optimal solution. For example, suppose there are two tasks and two agents with costs as follows: Alice: Task 1 = 1, Task 2 = 2. George: Task 1 = 5, Task 2 = 8. The greedy algorithm would assign Task 1 to Alice and Task 2 to George, for a total cost of 9; but the reverse assignment has a total cost of 7.

  9. Optimal substructure - Wikipedia

    en.wikipedia.org/wiki/Optimal_substructure

    This property is used to determine the usefulness of greedy algorithms for a problem. [1] Typically, a greedy algorithm is used to solve a problem with optimal substructure if it can be proven by induction that this is optimal at each step. [1] Otherwise, provided the problem exhibits overlapping subproblems as well, divide-and-conquer methods ...