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In February 2024, a collection of Star Wars: Battlefront and Star Wars: Battlefront II was announced for Nintendo Switch, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, and PC. It features online multiplayer, a Galactic Conquest mode, an expanded Hero Assault mode, as well as additional characters and maps.
Star Wars Battlefront II is a 2017 action shooter video game developed by DICE, in collaboration with Criterion Games and Motive Studios, and published by Electronic Arts.It is based on the Star Wars franchise and is the fourth main installment of the Star Wars: Battlefront series and a sequel to the 2015 reboot of the series.
Star Wars: Battlefront (disambiguation) Topics referred to by the same term This disambiguation page lists articles associated with the title Star Wars: Battlefront II .
Star Wars Battlefront II (2017) - PlayStation 4, Windows, Xbox One Singleplayer and Multiplayer. After the restructuring of the Star Wars canon, the Battlefront series formerly developed by Pandemic was rebooted by EA DICE. The first game was released in 2015, rushed into the market to tie in with the release of The Force Awakens.
Zero [10] is the common name for the evolution of the proprietary game engine created by Pandemic Studios. It was used first in the game Battlezone II: Combat Commander and later used in several Star Wars games including the popular Battlefront series.
EA, also known as EA Desktop and formerly known as Origin, is a digital distribution platform for Microsoft Windows and macOS, developed by Electronic Arts for purchasing and playing video games.
Free-to-play game downloads (including free mobile games) and microtransactions should not figure into sales or shipment figures. For video game franchises that have generated the highest overall media revenue (from games and other media and merchandise), see the list of highest-grossing media franchises .
According to Bloomberg News, while part of Motive was working on Star Wars Battlefront II, the other portion was working on Gaia; once Battlefront II had shipped, its team was absorbed into the Gaia team by 2018 and caused some cultural clashes within the studio, causing some of the studio executives to leave, followed by Raymond later that year.