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  2. Infrasound - Wikipedia

    en.wikipedia.org/wiki/Infrasound

    The report "A Review of Published Research on Low Frequency Noise and its Effects" [54] contains a long list of research about exposure to high-level infrasound among humans and animals. For instance, in 1972, Borredon exposed 42 young men to tones at 7.5 Hz at 130 dB for 50 minutes.

  3. Low-frequency effects - Wikipedia

    en.wikipedia.org/wiki/Low-frequency_effects

    The low-frequency effects (LFE) channel is a band-limited audio track that is used for reproducing deep and intense low-frequency sounds in the 3–120 Hz frequency range. [1] [2] [3] [4]

  4. Low-frequency oscillation - Wikipedia

    en.wikipedia.org/wiki/Low-frequency_oscillation

    A very low rate can be used to modulate a filter's cutoff frequency, thereby providing the characteristic gradual sensation of the sound becoming clearer or closer to the listener. Alternatively, a high rate can be used for bizarre 'rippling' sound effects (indeed, another important use of LFO is for various sound effects used in films).

  5. Perception of infrasound - Wikipedia

    en.wikipedia.org/wiki/Perception_of_infrasound

    Infrasound is sound at frequencies lower than the low frequency end of human hearing threshold at 20 Hz. It is known, however, that humans can perceive sounds below this frequency at very high pressure levels. [1]

  6. Proximity effect (audio) - Wikipedia

    en.wikipedia.org/wiki/Proximity_effect_(audio)

    The proximity effect in audio is an increase in bass or low frequency response when a sound source is close to a directional or cardioid microphone. [1] [2] Proximity effect is a change in the frequency response of a directional pattern microphone that results in an emphasis on lower frequencies. It is caused by the use of ports to create ...

  7. Phaser (effect) - Wikipedia

    en.wikipedia.org/wiki/Phaser_(effect)

    A phaser is an electronic sound processor used to filter a signal by creating a series of peaks and troughs in the frequency spectrum. The position of the peaks and troughs of the waveform being affected is typically modulated by an internal low-frequency oscillator so that they vary over time, creating a sweeping effect.

  8. Surround sound - Wikipedia

    en.wikipedia.org/wiki/Surround_sound

    There are many alternative setups available for a surround sound experience, with a 3-2 (3 front, 2 back speakers and a Low Frequency Effects channel) configuration (more commonly referred to as 5.1 surround) being the standard for most surround sound applications, including cinema, television and consumer applications.

  9. Room modes - Wikipedia

    en.wikipedia.org/wiki/Room_modes

    Most rooms have their fundamental resonances in the 20 Hz to 200 Hz region, each frequency being related to one or more of the room's dimensions or a divisor thereof. These resonances affect the low-frequency low-mid-frequency response of a sound system in the room and are one of the biggest obstacles to accurate sound reproduction.

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