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  2. Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Parallax_scrolling

    Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.

  3. Mode 7 - Wikipedia

    en.wikipedia.org/wiki/Mode_7

    Mode 7-type effects can be implemented on the Super NES without the hardware acceleration of Mode 7, such as Axelay 's rolling pin vertical scrolling; and then it uses Mode 7 in one boss and in the end credits sequence. [4] Many Mode 7 games were remade for Game Boy Advance using effects implemented by software.

  4. Skybox (video games) - Wikipedia

    en.wikipedia.org/wiki/Skybox_(video_games)

    A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.

  5. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  6. Side-scrolling video game - Wikipedia

    en.wikipedia.org/wiki/Side-scrolling_video_game

    The side-scrolling format was enhanced by parallax scrolling, which gives an illusion of depth. The background images are presented in multiple layers that scroll at different rates, so objects closer to the horizon scroll slower than objects closer to the viewer. [7] Some parallax scrolling was used in Jump Bug. [8]

  7. Wiggle stereoscopy - Wikipedia

    en.wikipedia.org/wiki/Wiggle_stereoscopy

    The sense of depth from wiggle 3-D images is due to parallax and to changes to the occlusion of background objects. [ 6 ] Although wiggle stereoscopy permits the perception of stereoscopic images, it is not a "true" three-dimensional stereoscopic display format in the sense that wiggle stereoscopy does not present the eyes with their own ...

  8. Phone companies haven't notified most victims of Chinese data ...

    www.aol.com/news/most-victims-chinese-phone-data...

    Hands scrolling on smartphone, inside car (Klaus Vedfelt / Getty Images) The vast majority of people whose call records have been stolen by Chinese hackers have not been notified, according to ...

  9. Scrolling - Wikipedia

    en.wikipedia.org/wiki/Scrolling

    Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling). Frame rate is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text and image position can only happen as often as the image can be redisplayed.