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  2. Three-point lighting - Wikipedia

    en.wikipedia.org/wiki/Three-point_lighting

    Three-point lighting is a standard method used in visual media such as theatre, video, film, still photography, computer-generated imagery and 3D computer graphics. [1] By using three separate positions, the photographer can illuminate the shot's subject (such as a person) however desired, while also controlling (or eliminating) the shading and ...

  3. 360 product photography - Wikipedia

    en.wikipedia.org/wiki/360_product_photography

    Photographers typically capture 360 photography in a photography studio by using a turntable, camera, tripod, lights and a white background. To obtain a pure white background, a white lightbox or light tent can be used to help light the object evenly, though these can flatten the image, so some photographers use a white sheet or white card in the background.

  4. Photographic studio - Wikipedia

    en.wikipedia.org/wiki/Photographic_studio

    The photography process was much shorter and simpler compared to painting, in which the subject and even the painter used to suffer. It became relatively easy and cheap to set up a photographic studio, so by the 1870s there were many thousands of portrait studios in Europe and America. [ 1 ]

  5. Stereo photography techniques - Wikipedia

    en.wikipedia.org/wiki/Stereo_photography_techniques

    Stereo photography techniques are methods to produce stereoscopic images, videos and films. This is done with a variety of equipment including special built stereo cameras, single cameras with or without special attachments, and paired cameras. This involves traditional film cameras as well as, tape and modern digital cameras.

  6. Volumetric capture - Wikipedia

    en.wikipedia.org/wiki/Volumetric_capture

    The final product can then be viewed either as a flat rendering of the captured data, or interactively in a VR headset. While one goal, with the point-based approach to volumetric capture, is to stream point data from cloud to the user at home, allowing the creating and dissemination of realistic virtual worlds on demand - a second goal more ...

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